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Introducing Starling

Posted by admin on Feb 1, 2012

Starling allows you to leverage GPU acceleration quickly and easily, through the use of simple ActionScript 3 APIs. Starling allows developers to leverage the power of Stage3D, without having to dig into the low-level details of Stage3D.

This book is for any person interested in learning about Stage3D in Flash Player 11 and Adobe AIR 3. As a Flash developer, it is also important that you learn and discover new things like GPU programming. By digging into Starling’s source code to see how GPUs work, you will also become a better developer.


Lexical Analysis and Parsing using C++

Posted by admin on Jan 31, 2012

This textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books.